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FiveSeveN AC (Assassin's Creed)Edit

FiveSeven AC
Tier II
57AC
Gun score

7.4

Damage

31

Fire Rate

500

Accuracy

66

Control

62

Magazine Size

20

Ammo Pool

40

Ready Time

0.10s

Unlock cost

Mystery Box/Event Sales Only

Inventory slot

Secondary

Armor Pierce

60%

Version

AC (Assassin's Creed)


TacticsEdit

Players fill this section out with how you use this weapon in combat. Do you flank, rush head out, support...

Be sure to sign your statement with 4 '~'. Happy Editing!


FiveSeveN TANEdit

FiveSeven TAN
Tier II
FiveseveN TAN
Gun score

7.4

Damage

31

Fire Rate

500

Accuracy

66

Control

53

Magazine Size

20

Ammo Pool

40

Ready Time

0.10s

Unlock cost

Mystery Box/Event Sales Only

Inventory slot

Secondary

Armor Pierce

60%

Version

TAN


TacticsEdit

Players fill this section out with how you use this weapon in combat. Do you flank, rush head out, support...

Be sure to sign your statement with 4 '~'. Happy Editing!


FiveSeveN SC (Splinter Cell)Edit

FiveSeveN SC
Tier II
FiveseveN SC art
Gun score

8

Damage

33

Fire Rate

500

Accuracy

65

Control

62

Magazine Size

20

Ammo Pool

40

Ready Time

0.30s

Inventory slot

Secondary

Armor Pierce

60%

Version

SC (Splinter Cell)


OverviewEdit

Unlike the original FiveSeveN and other variants, this pistol has a lot more control, keeping you in the same position for shooting then the others. It also gives the player a tiny bit more damage to play with, therefore increasing your chance of capping someone faster with these two aspects combined. Fair warning though, it has a substantial amount of ready time, a lot more than the original. Due to the weapon's fire rate and damage, it is not horrible to use this as a main weapon, except for the fact that its ammo pool is so small. It is also easier to shoot from behind walls or behind doorways since its control and accuracy are pretty moderate.

Pros:

1. More damage

2. More control

3. looks pretty cool

4. The only pistol to have add-ons (Laser-sight, and Silencer)

Cons:

1. More ready time

2. Weird sights 

3. 1 less accuracy point than other variants 


FiveSeveN ACR (Assassin's Creed Rogue)Edit

FiveSeven AC
Tier II
256px
Gun score

7.4

Damage

31

Fire Rate

500

Accuracy

66

Control

62

Magazine Size

20

Ammo Pool

40

Ready Time

0.10s

Unlock cost

Mystery Box/Event Sales Only

Inventory slot

Secondary

Armor Pierce

60%

Version

ACR (Assassin's Creed Rogue)


TacticsEdit

Players fill this section out with how you use this weapon in combat. Do you flank, rush head out, support...

Be sure to sign your statement with 4 '~'. Happy Editing!


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