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M14 Tactical Edit

M14 Tactical
Tier VIII (7)
Sniper Rifle
M14
Gun score

8.5

Damage

74

Fire Rate

270

Accuracy

106

Control

63

Magazine Size

10

Ammo Pool

50

Ready Time

0.46 s

Maximum ammunition

50

Reload Time

2.8 s

Fire Mode(s)

Semi

Armor Pierce

50%

Barrel Length

Medium

Version

Modmaster


CustomizationEdit


Players fill this section out with your personal loadout (grips, optics, muzzle etc.) for this gun. Be sure to sign your statement with 4 '~'. Happy Editing


TacticsEdit


Players fill this section out with how you use this weapon in combat. Do you flank, rush head out, support...



M14-H Edit

M14-H
Tier IX (9)
Sniper Rifle
M14
Gun score

10.2

Damage

88

Fire Rate

270

Accuracy

107

Control

72

Magazine Size

10

Ammo Pool

50

Ready Time

0.46 s

Maximum ammunition

50

Reload Time

2.8 s

Fire Mode(s)

Semi

Armor Pierce

50%

Barrel Length

Medium

Version

Modmaster Series 3


CustomizationEdit


Players fill this section out with your personal loadout (grips, optics, muzzle etc.) for this gun. Be sure to sign your statement with 4 '~'. Happy Editing


TacticsEdit


Given the fast fire rate of the M14, it is best used in situations where the user would like to have multiple shots at the same time, such as when overwatching a large area (i.e. Robytech). It also makes counter sniping much easier, since you have 20 shots to kill the enemy. All semi snipers lack the power of bolt action snipers like the KVSK or the SRS, so taking shots at mobile enemies or "poppers" can become an issue. The low damage of the M14 means a kill requires a headshot or help from allies. In the situation where you can't count on an ally, killing any one enemy becomes a glaring problem. Headshots against moving or "popping" targets is somewhat of an issue, considering the difficulty of the proposed action. But, it's not impossible if you practice a bit. So, the M14 is best used where allies are there to clean up your mess, or for you to clean up theirs. Specifically when people will be preoccupied with the supports and assaults right in front of them instead of the sniper in the back, or when people will be running long distances so you can take multiple shots(Robytech). Preferably running a straight line towards you.



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