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The Special Operations Forces Combat Assault Rifle (SCAR)[10] is a modular rifle made by FN Herstal (FNH) for the United States Special Operations Command (SOCOM) to satisfy the requirements of the SCAR competition. This family of rifles consist of two main types. The SCAR-L, for "light", is chambered in the 5.56×45mm NATO cartridge and the SCAR-H, for "heavy", fires 7.62x51mm NATO. Both are available in Long Barrel and Close Quarters Combat variants.

The FN SCAR systems completed low rate initial production testing in June 2007.After some delays, the first rifles began being issued to operational units in April 2009, and a battalion of the US 75th Ranger Regiment was the first large unit deployed into combat with 600 of the rifles in 2009. The US Special Operations Command has currently cancelled their purchase of the Mk 16 SCAR-L and are planning to remove the rifle from their inventory by 2013. However, they will purchase the Mk 17 SCAR-H version, and also plan to purchase 5.56 mm conversion kits for the Mk 17, supplanting the loss of the Mk 16. The SCAR was one of the competing weapons in the Individual Carbine competition which aimed to find a replacement for the M4 Carbine.

MK17[]

MK17
Tier VI (6)
Assault Rifle
MK17
Gun score

7.6

Damage

54

Fire Rate

600

Accuracy

84

Control

13

Magazine Size

30 (Extended 40)

Ammo Pool

120 (160 Extended)

Ready Time

0.24s

Maximum ammunition

160

Reload Time

2.80s

Range

Short-Medium-Long

Fire Mode(s)

Auto, Burst, Semi

Inventory slot

Primary

Armor Pierce

50%

Barrel Length

Medium

Version

Modmaster


Customization[]

Players fill this section out with your personal loadout (grips, optics, muzzle etc.) for this gun. Be sure to sign your statement with 4 '~'. Happy Editing

Tactics[]

Players fill this section out with how you use this weapon in combat. Do you flank, rush head out, support...




MK17 SD GRFS[]

MK17 SD GRFS
Tier VI (6)
Assault Rifle
MK17 GRFS
Gun score

8

Damage

50

Fire Rate

579

Accuracy

83

Control

24

Magazine Size

40

Ammo Pool

160

Ready Time

0.24s

Maximum ammunition

160

Reload Time

2.50s

Range

Short-Medium

Fire Mode(s)

Auto, Burst, Semi

Inventory slot

Primary

Armor Pierce

50%

Barrel Length

Short

Version

GRFS


Customization[]

Players fill this section out with your personal loadout (grips, optics, muzzle etc.) for this gun. Be sure to sign your statement with 4 '~'. Happy Editing

Tactics[]

Players fill this section out with how you use this weapon in combat. Do you flank, rush head out, support...




GALLERY[]

MK17 art

MK17 Modmaster






MK17 GRFS art

MK17 SD GRFS (Ghost Recon Future Soldier)






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