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< Mk 16

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Mk 16Edit

Mk 16
Tier I
Assault Rifle
MK 16 art
Gun score

3.4

Damage

38

Fire Rate

675

Accuracy

84

Control

34

Magazine Size

30

Ammo Pool

120

Ready Time

0.23s

Reload Time

2.5s

Fire Mode(s)

Auto, Burst (3), Semi

Inventory slot

Primary

Armor Pierce

40%

Barrel Length

Medium

Version

Modmaster



Customization Sight

  • Reflex Full 1x (Default)
  • Assault 1.5x
  • 4x SUSAT
  • Assault 3.5x 
  • M21 Reflex 1x
  • Reflex Small 1x
  • Kobra Sight 1x
  • Phantom 1-4x
  • 3.25x HSS II Scope
  • 4x SUSAT Scope
  • Reflex Open 1x


Stock

  • Collapsible (default)
  • Capped
  • Foldable Stock 1

Magazine

  • Standard - 30 Rounds (default)
  • Extended - 40 Rounds (Ammo Pool increased to 160 from 120)


Bottom Attachment

  • Grip
  • Bi-Pod


Muzzle

  • FW Flash Suppressor (default)
  • FS30-FW Flash Suppressor
  • MB53-FW Muzzle Break
  • SS37 Silencer


Barrel

  • Medium (default)
  • Long
  • Short


Side Attachment

  • IR Laser Designator
  • PEQ-16 Laser Designator


CustomizationEdit

Players fill this section out with your personal loadout (grips, optics, muzzle etc.) for this gun. Be sure to sign your statement with 4 '~'. Happy Editing


TacticsEdit

NOTE: The following may need revising based on more recent updates.

The Mk 16 (classic) is notable for being the third highest DPS of Original-type Assault Rifles, beating two of its unlockable successors (SAR21and ACR), beaten only by the late unlockable F2000 and AR21 series.

With a grip it has the second fastest drawtime of all Original-type weapons, beaten only by the As Val series (though tied with the M27series), making this a recommended choice for aggressive players who still want to keep Original-class stability.

In a general sense, ACR is frequently associated as the next progression of the "Original" assault rifle phase as it boasts a similar playstyle and is higher level unlocked weapon. However, some have argued that the ACR's larger magazine and significant boost in stability does not compensate for the higher price, lower DPS and (most importantly) its lowered drawtime, which would imply that this can be seen as a recommended end-game option by some users. Thus, for those looking to main an aggressive yet versatile assault rifle may find their goal in the Mk 16 (Classic), or may wish to try the ACR (Classic) later on for a solid end-game choice.

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