FANDOM



Mk 5 GI (General Issue)Edit

Mk 5 GI
Tier GI
Light Machinegun
MK 5 art
Gun score

2.5

Damage

40

Fire Rate

540

Accuracy

79

Control

68

Magazine Size

100

Ammo Pool

200

Ready Time

0.38s

Reload Time

4.5s

Fire Mode(s)

Auto, Semi

Inventory slot

Primary

Armor Pierce

40%

Barrel Length

Short

Version

Modmaster GI (General Issue)


CustomizationEdit


Being the enter level (starting) weapon, the MK 5 has a lot of FIXED attachments like ...

  • Magazine (100 round drum)
  • Bi-pod
  • Stock (Fixed)
  • Barrel (short)

Attachments that can be changed are ...

  • Barrel Attachment (muzzle breaks/silencers)
  • Scopes (Reflex, Phantom scopes etc)
  • Side Attachment (Lasers)
  • Camo (different skins)
  • Special Ammo (Magnum)

--Shads76 (talk) 03:22, December 1, 2014 (UTC)


TacticsEdit


Players fill this section out with how you use this weapon in combat. Do you flank, rush head out, support...


Mk 5-HEdit

Mk 5-H
Tier X (10)
Light Machinegun
256px
Gun score

11

Damage

64

Fire Rate

615

Accuracy

78

Control

46

Magazine Size

100

Ammo Pool

200

Ready Time

0.37s

Reload Time

4.5s

Fire Mode(s)

Auto, Semi

Inventory slot

Primary

Armor Pierce

55%

Barrel Length

Medium

Version

Modmaster


CustomizationEdit


Players fill this section out with your personal loadout (grips, optics, muzzle etc.) for this gun. Be sure to sign your statement with 4 '~' signature. Happy Editing


TacticsEdit


Players fill this section out with how you use this weapon in combat. Do you flank, rush head out, support...


Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.